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    The Cartographers review: A perceptive sci-fi love letter to maps

    In The Cartographers, Peng Shepherd’s latest work of magical realist speculative fiction, the characters have a habit of asking “what makes a map?”. The answer, it becomes clear, is its purpose, finds Sally Adee

    Humans

    9 March 2022

    By Sally Adee

    Shutterstock/vikas31
    The Cartographers
    Peng Shepherd
    Orion Books (17 March)Advertisement

    MAPS can seem such dry, factual objects: blueprints of reality that are useful to get from A to B, but instantly forgettable when you get there. Three new science-fiction books, released this month, challenge this view, showing that maps are more than the objective depictions we take them to be.
    In The Cartographers, Peng Shepherd’s latest work of magical realist speculative fiction, the characters have a habit of asking “what makes a map?”. The answer, it becomes clear, is its purpose. From political maps to resource maps and road maps, the main purpose of cartography is to create a shared version of reality: one that suits the map-maker’s ideals.
    Shepherd’s protagonist, a young cartographer named Nell, finds this out to her cost when she inherits a mysterious map after the death of her estranged father. The power of maps to make visible what the map-makers want you to see, and to hide what they would rather you didn’t, is revealed when Nell discovers a shady cartel that has killed a lot of people to keep this particular map secret.
    First and foremost, The Cartographers is a love letter to maps and the secrets they hide. It is also a Luddite’s cri du coeur against Google and other tech giants, whose maps are stripped of cultural and historical perspective.
    As speculative fiction, it works well, but the book also drifts into vignettes about dramas between student cartographers in an academic hothouse that recall scenes from Donna Tartt’s The Secret History. The book ultimately sags under the weight of so many competing ambitions, but overall, the plot is strong enough to carry you through to the end.
    “If maps shape our expectations of reality, what happens when reality contradicts those expectations?”
    If maps shape our expectations of reality, what happens when reality contradicts those expectations? Lucy Kissick explores this in Plutoshine, which follows the quest to terraform Pluto into a habitable water world for humans. This requires some suspension of disbelief given that the ambient temperature is -240°C, methanol and nitrogen freeze solid and it isn’t easy to pick out the sun in the murky “daytime” sky.
    It is undeniably science fiction, but there is a heavy emphasis on science. From astrophysics to cosmochemistry, there is a lot to learn, including about the various isotopes of hydrogen.
    Science lessons aside, Plutoshine is worth the admission fee for the fantastical depictions of Pluto alone, with its jewelled ice slopes in a rainbow of different colours of frozen elements. And also for the point at which it transpires that mapping technology missed what is hiding under all that ice.
    What drives us to map such wild, uncharted terrain at all is the central question of Sweep of Stars, Maurice Broaddus’s beautiful new Afrofuturist vision. In Broaddus’s world, space exploration is driven not by the whims of billionaires, but by people who have been pushed to create empires where others fear to tread. The Muungano Empire is the diaspora of Black people on Earth who fled to escape their oppressors. The elders must chart their expansion while keeping their peoples’ histories alive. Not easy, when they are pursued by their enemies, who spout the eerily-familiar motto: “Earth first”. Broaddus’s characters are as captivating as those in Game of Thrones, and the story is as big as Isaac Asimov’s Foundation series.
    All three books provide a timely reminder not only to look more closely at maps, but to question who created them and why.

    Sally also recommends…
    Until the Last of Me
    Sylvain Neuvel
    Michael Joseph
    Book two of the Take Them to the Stars series, about an ancient matrilineal society whose goal is to get humanity into space. Catch up by reading the previous book, A History of What Comes Next, which takes place in an alternative version of the 1960s space race.

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    Time to take a long, hard look at humanity's future in the cosmos

    Shutterstock/Romolo Tavani
    SOMETIMES it pays to take the long view. Look at the past half-century of cosmology, as UK Astronomer Royal Martin Rees does in our interview, and it is plain how far we have come.
    The story of the universe’s origin in a big bang – an idea not especially favoured when Rees started as a researcher in the 1960s – is now as close to an established fact as science permits. We have also elucidated the properties and phenomena of an unimaginably vast cosmos with ever more acuity. It is a privilege to live in an age when, for the first time, we have a convincing story of most of the grand sweep of cosmic evolution.
    “If so many planets are out there, how come intelligent life hasn’t come our way?”Advertisement
    These are truly thrilling developments, albeit ones that have, in the nature of science, thrown up more holes in our understanding – holes that instruments such as the recently launched James Webb Space Telescope are designed to plug.
    Yet this progress also gives reason for introspection. Many researchers like Rees find themselves drawn to questions of humanity’s future. The discovery of thousands of exoplanets circling other stars, and the realisation that even icy moons in the outer solar system might harbour warm and wet environments, boosts the belief that if life exists on one tiny blue dot, it might exist elsewhere, too.
    So why hasn’t intelligent life elsewhere made itself known to us? Perhaps because hubristic missteps give technological civilisations a limited lifespan – and perhaps also because, as we have learned, space is an unforgiving environment. It is a half-century now since the last person walked on the moon and, as Rees warns, while billionaires such as Elon Musk battle it out to return there, it is folly to think “space tourism” will ever be the norm for our species. Any vestiges of humanity that leave our solar system will probably be very different to us, and most likely the progeny of the pioneers who establish a future beyond Earth, on Mars for example.
    For the rest of us, our planet is all there is. The problems we face, not least the tragedy currently unfolding in Ukraine, are a reminder that progress can just as easily be undone. All the more reason to apply our common humanity to solving the problems of the here and now. More

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    AI can help historians restore ancient texts from damaged inscriptions

    An AI tool developed by DeepMind can help historians restore ancient Greek texts with 72 per cent accuracy, and date inscriptions to within 30 years of their true age

    Humans

    9 March 2022

    By Carissa Wong
    The Celsus Library in the ancient city of Ephesus, TurkeyMazur Travel/Shutterstock
    An artificial intelligence algorithm developed as part of a collaboration between historians and UK-based AI firm DeepMind can help restore ancient Greek texts with 72 per cent accuracy.
    The AI can also predict where in the ancient Mediterranean world the texts were originally written with more than 70 per cent accuracy and date them to within a few decades of their agreed-upon date of creation. All of this marks an improvement upon an earlier version of the AI that could only restore ancient texts.
    “Inscriptions provide evidence of the thought, language, society and history of past civilisations,” says Thea Sommerschield at Ca’ Foscari University of Venice in Italy. “But most surviving inscriptions have been damaged over the centuries, so their texts are now fragmentary or illegible. They may also have been moved or trafficked far from their original location.”Advertisement
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    When recovering ancient texts, historians are usually interested in achieving three major goals: restoring the text, and working out exactly when and where it was written. To do this, they look for distinctive features and patterns in the style of writing and compare them to those of ancient texts that have already been found and dated.
    “However, it’s really difficult for a human to harness all existing relevant data, and to discover underlying patterns every time,” says Sommerschield.
    Sommerschield and her colleagues worked with researchers at DeepMind to get the machine-learning AI – called Ithaca after a Greek island that is famous for being the home of the legendary figure Odysseus – to carry out all three tasks.
    To train Ithaca, the team used around 60,000 ancient Greek texts from across the Mediterranean that are already well-studied and known to have been written between 700 BC and AD 500. The team masked some of the characters in the texts and then compared Ithaca’s predictions for this “missing” text with the actual inscriptions.
    Next, the team used a data set of nearly 8000 inscriptions – again, already well-studied and understood – to test Ithaca’s performance alone, or in combination with two ancient historians. On its own, Ithaca could restore texts with 62 per cent accuracy, while ancient historians alone restored text with around 25 per cent accuracy.
    However, the most accurate reconstructions involved Ithaca and historians working together. When historians took Ithaca’s top 20 most likely reconstructions for a given text and used them to inform their own work, they could restore the text with an accuracy even greater than Ithaca alone.
    “When historians used Ithaca, their performance on the text restoration task actually tripled, to 72 per cent,” says Sommerschield.

    Ithaca could also predict where in the Mediterranean a text was written 71 per cent of the time and it could date the texts to within 30 years of their true date of creation, as previously established by historians.
    “It is clear that the authors’ work is important and groundbreaking. The ‘ancient historian and Ithaca’ method produces startlingly significant improvements in outcomes over traditional human-only methods,” says Tom Elliott at New York University. However, further testing with more historians is needed and people will need training and technical support to use the tool, he adds.
    The team says the feedback from historians so far has been positive.
    “We hope that the way we’ve designed it, it’s going to be easy for an ancient historian to use, because they will just type in the text [to an online interface] and then they will get all these visualisations that they can use,” says Yannis Assael at DeepMind in the UK, and an author of the study.
    Ithaca’s design should also make it easily applicable to any ancient language and any written medium, says Sommerschield.
    Journal reference: Nature, DOI: https://doi.org/10.1038/s41586-022-04448-z

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    Chernobyl staff denied access to radiation monitoring lab

    Scientific monitoring of the Chernobyl nuclear power plant is being affected by the Russian invasion of Ukraine

    Humans

    8 March 2022

    By Matthew Sparkes
    Damage to infrastructure at the Kharkiv Institute of Physics and Technology neutron sourceState Nuclear Regulatory Inspectorate of Ukraine
    Scientists monitoring radiation levels at Chernobyl are unable to access their laboratories and instruments because Russian troops control the plant, warns a worker who escaped the facility when it was captured by Russian forces on 24 February. Other staff still running the working power plants on the site are reportedly being held in poor conditions without the chance to take breaks away from the facility to rest.
    “We continue scientific monitoring as much as possible,” says the nuclear expert from the National Academy of Sciences of Ukraine, who asked to remain anonymous for security reasons. “This is very far from [the] usual volume [of testing] because [my colleagues] have no access to our labs and instruments in Chernobyl, but we do our best in monitoring important values, sometimes by indirect data.”
    The scientist tells New Scientist that all of his team were able to escape the facility and leave the Chernobyl Exclusion Zone on the first day of the invasion. Despite this, some of those staff are now caught in areas of intense fighting.Advertisement
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    He says his team advises staff at the working part of the nuclear power plant and adds that they remain in contact. But it has now been almost two weeks since Russia seized the plant and the International Atomic Energy Agency’s (IAEA) director general Rafael Mariano Grossi says that the 210 staff on site have still not been able to leave for rest, something he stressed is important for them to carry out their jobs safely.
    The anonymous scientist says that workers at the plant are “heroes” for continuing to ensure nuclear and radiation safety under those conditions.
    The IAEA has now listed a series of incidents at nuclear power plants that it says present a risk to safety, although there are no signs or evidence of radiation leaks.
    “We cannot go on like this, there has to be clear understandings, clear commitments not to go anywhere near a nuclear facility when it comes to military operations,” said Grossi at a press conference yesterday.
    On the first day of the invasion there were radiation spikes at the Chernobyl plant which the State Inspectorate for Nuclear Regulation of Ukraine put down to Russian military vehicles stirring up radioactive dust.
    On 26 February, an electrical transformer at a radioactive waste disposal facility near Kharkiv was damaged, and the following day missiles hit the site of a similar facility in Kyiv. No radiation leaks were detected after these attacks.
    On 4 March a fire was started by missiles targeted at the Zaporizhzhia nuclear power plant. The blaze was later put out, but reports suggest that firefighters initially came under fire from Russian forces.
    A neutron generator at the Kharkiv Institute of Physics and Technology used for scientific research has also been destroyed by shelling, says Grossi, and there are also concerns about a lack of communication from staff at an oncology centre in Mariupol that has radioactive materials.

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    Geese may have been the first birds to be domesticated 7000 years ago

    Goose bones from Stone Age China suggest the birds were being domesticated there 7000 years ago, which could mean they were domesticated before chickens

    Humans

    7 March 2022

    By Michael Marshall
    Chinese geese (Anser cygnoides f. domestica)blickwinkel/AGAMI/M. Guyt/Alamy
    Geese may have been domesticated as early as 7000 years ago in what is now China, according to a study of preserved goose bones. That may make them the first bird to be domesticated, before chickens – although the timing of chicken domestication is uncertain.
    The finding extends the history of goose domestication and potentially the history of domestic poultry as a whole, says Masaki Eda at Hokkaido University Museum in Sapporo, Japan.
    Eda is part of a team that has excavated an archaeological site in east China called Tianluoshan, which was a Stone Age village between about 7000 and 5500 years ago. Its inhabitants “were basically hunter-gatherers”, says Eda, but they also grew rice in paddy fields.Advertisement
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    The researchers have identified 232 goose bones at Tianluoshan and say there are multiple lines of evidence that some of the geese were at least partially domesticated.
    Four of the bones belonged to immature geese that were less than 16 weeks old, with the youngest probably less than eight weeks old. This implies they must have hatched at Tianluoshan, says Eda, because they were too young to have flown in from elsewhere. However, no wild geese breed in the area today and it is unlikely they did so 7000 years ago, he says.
    Some of the adult geese also seem to have been locally bred, based on the chemical make-up of their bones, which reflects the water they drank. These locally bred birds were all roughly the same size, indicating captive breeding. Finally, the researchers carbon-dated the bones and found that the locally bred geese lived about 7000 years ago.
    Taken together, the findings suggest the geese were at an early stage of domestication, says Eda.

    “It’s a major study in our understanding of poultry domestication,” says Ophélie Lebrasseur at the Centre for Anthropobiology and Genomics of Toulouse in France. “They’ve been very thorough.”
    “The main thing that stood out for me is the fact they actually did radiocarbon dating on the bird bones,” says Julia Best at Cardiff University in the UK. This makes the dating much more reliable than if they had simply dated the surrounding sediment.
    If geese were domesticated 7000 years ago, that would make them the first bird to be domesticated, says Eda. The other candidate is chickens, but there has been a dispute over when and where this first happened.
    Chickens were probably domesticated from wild birds called red junglefowl, which live in southern Asia. However, genetics has complicated the story, revealing that domestic chickens subsequently interbred with other birds like the grey junglefowl.
    A study published in 2014 reported that chickens were domesticated in northern China as early as 10,000 years ago, based on DNA from bones. However, it isn’t clear that red junglefowl ever lived that far north, says Lebrasseur. Furthermore, the bones weren’t directly dated and “a lot of the things they claimed were chickens were pheasants”, says Best. Firm evidence of domestic chickens only appears from around 5000 years ago, she says.
    This implies geese were domesticated before chickens, says Lebrasseur. “With the evidence we currently have, I think it is true,” she says. But she adds that bird domestications are understudied compared with those of mammals like dogs and cows, so the story could well change as more evidence emerges.
    It is very difficult to say why the geese were domesticated, says Eda. Meat, eggs, feathers and bone tools are all possibilities, and they may have been used in ritual ceremonies. “One of the things we see with chickens is they’re often held in high esteem when they’re first domesticated,” says Best.
    Journal reference: PNAS, DOI: 10.1073/pnas.2117064119

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    Bigbug review: A sci-fi comedy about a sexy kind of singularity

    The new slapstick sci-fi offering by French directorial royalty Jean-Pierre Jeunet is plagued by predictable innuendo

    Humans

    2 March 2022

    By Gregory Wakeman

    Romance can get complicated when you are locked in with a sex robot while the androids attackBruno Calvo/Netflix
    Bigbug
    Jean-Pierre Jeunet
    NetflixAdvertisement

    JEAN-PIERRE JEUNET is widely regarded as one of the finest French film-makers of the past 30 years, having overseen the likes of Delicatessen, A Very Long Engagement and the much adored 2001 romantic comedy Amélie.
    Bigbug is Jeunet’s first feature film since 2013’s The Young and Prodigious T. S. Spivet and his first French-language film since 2009’s Micmacs. As fans of his work might expect, Bigbug, a futuristic sci-fi comedy, is downright bizarre.
    Set in Paris in 2045, it takes place in a world where humans rely on robots to satisfy their every desire. Then four of Alice (Elsa Zylberstein)’s antiquated domestic robots decide to take her hostage, trapping her inside her home with her date Max (Stéphane de Groodt), his son Léo (Hélie Thonnat), her daughter Nina (Marysole Fertard), her ex-husband Victor (Youssef Hajdi) and his new girlfriend Jennifer (Claire Chust). Alice’s nosy neighbour Françoise (Isabelle Nanty), who happens to be visiting along with her sex robot Greg (Alban Lenoir), also gets locked in.
    What starts off as a minor inconvenience soon gets real when it emerges that the latest generation of robots, the Yonyx (all played by François Levantal), is trying to take over the world. As the Yonyx get closer to Alice’s home, the humans start to turn against each other and the older robots, who may or may not be trying to keep them safe.
    While Jeunet’s previous films are similarly quirky, in Bigbug, he plays for much bawdier laughs. Sometimes, it works. A robot’s analysis of why Max is lying to Alice at the start of the film, for instance, suggests that Jeunet might be about to explore artificial intelligence in a unique and irreverent way.
    Unfortunately, though, that level of insight never materialises, and this early scene is about as funny as Bigbug gets. Sure, Victor’s increasing anger at being trapped inside is amusing to watch unfold, plus there are a handful of other slapstick moments that you can’t help but smile at. But in general, it is surprising how predictable most of the gags are.
    Filming began in October 2020, and it seems that Jeunet has tried to channel the mental and emotional struggles of quarantine during covid-19 and to critique both the world’s reliance on technology and its infatuation with social media. Unfortunately, whatever message he is attempting to get across never really materialises. In its place are crude innuendos and sex jokes.
    Some of Jeunet’s more unusual creative decisions also make Bigbug less successful than it should be. It is jarring that, despite the mighty financial backing of Netflix, the special effects look so cheap as to be genuinely off-putting. What’s more, while the characters are almost entirely motivated by sex and the film includes several scenes that are definitely not suitable for children, the world Jeunet has created looks and feels cartoonish.
    Alice’s home, her clothes, her robots and even the flying cars all appear to have been inspired by The Jetsons, while the villainous Yonyx, who all look and act the same, could have been ripped straight from a 1970s comic book.
    While these elements don’t come close to gelling, Jeunet’s light direction, bright colour palette and attractive set design do at least make Bigbug watchable. It helps that the script also takes some unexpected twists and turns that see the characters getting romantically entangled in ways that you might not initially expect.
    But considering Jeunet’s past cinematic triumphs, and after so long away from the camera, Bigbug just doesn’t provide enough laughs or sufficient thematic depth to be anything other than disappointing.

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    Don't Miss: New Scientist Live, the greatest science show on Earth

    Katie Yu
    Watch
    Upload, a sci-fi comedy that satirises the idea of a digital afterlife, returns for a second season. Created by Greg Daniels (Parks and Recreation, Space Force), the series will be available on Amazon Prime Video from 11 March.

    Visit
    New Scientist Live will be at Manchester Central and online from 12 March. With talks from over 40 speakers across four stages, there are also live, hands-on demonstrations and exhibitions. 14 March is dedicated to schools and home learners.

    Advertisement
    Read
    An Infinity of Worlds may exist in the universe. In this eye-opening account of cosmic inflation, physicist Will Kinney points out that if this were true, it would raise difficult questions about what the cosmos actually is. More

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    Dying Light 2 review: Avoiding zombies in a game with nods to covid-19

    In Dying Light 2, a variant of a virus has turned people into zombiesTechland
    Dying Light 2 Stay Human
    Techland
    PC, PlayStation 4 and 5, Xbox One and Series X/SAdvertisement
    IN APRIL 2020, soon after the UK entered its first lockdown, I reviewed the zombie-packed Resident Evil 3, describing it as noticeably “pre-pandemic fiction”. Two years on, the pandemic is still going, and I am still playing zombie games. This time, it is Dying Light 2 Stay Human, and it is interesting to look at the game as a work of post-pandemic (mid-pandemic?) fiction.
    It is a sequel to the 2015 game Dying Light, which saw a viral outbreak in the fictional Middle Eastern city of Harran turn people into zombies. The end of the game promised a cure to the disease, but as the introduction of Dying Light 2 explains – and stop me if you have heard this before – a new variant of the virus emerged in 2021 and spread rapidly. The zombies took over and civilisation collapsed. Cheery stuff.
    The game picks up the story in 2036, where you play as a survivor called Aiden Caldwell. After being bitten by a zombie, you enter one of the last remaining outposts of society, known only as the City. There, you discover that all of the other survivors are also infected, but use a variety of tools to avoid zombification – hence the “Stay Human” part of the game’s title.
    Full zombies can’t survive in sunlight, so City folk have set up ultraviolet lamps to hold back the infection. One of your early goals in the game is to acquire a wristband that provides an alert when you need a top-up of UV. Owning one of these wristbands is a condition of living in the City, perhaps a nod to the various covid passes that have been implemented around the world.
    “Aiden has expert parkour skills that allow him to scale buildings and dodge undesirable characters”
    With a wristband secured, the game settles into a rhythm. By day, you are more or less safe from zombies outside (though not from roving bandits), although it is risky to enter derelict buildings, where the undead tend to gather. Then, at night, the zombies hit the streets, so it is tricky to get around outside, but easier to explore within. Dodging zombies has its rewards: you get bonus experience points, which you can use to upgrade your abilities, handy for venturing out at night and for surviving a zombie chase.
    For reasons that are never properly explained, Aiden has expert parkour skills that allow him to scale buildings, jump across rooftops and generally dodge undesirable characters. In a strange game design decision, features that would usually be part of the basic move set in this kind of game (such as the ability to slide) require unlocking upgrades, so it takes a while to accumulate the full set of skills.
    That is a shame, because this freedom of movement is probably the best thing about the game. I had great fun racing through the city, but beyond the obvious covid-19 links, the meat of the game is nothing you haven’t seen before. Everything boils down to: go here, get this thing, kill these zombies, repeat.
    As you explore the city, you get the opportunity to claim various locations, such as a water tower, for one of three factions: the slightly fascist Peacekeepers, the anarchic Renegades or the ordinary survivors. You get to pick a side, and Techland, the game’s developer, goes big on the idea that which you choose matters to the (entirely forgettable) storyline. But two years into the pandemic, I was more inclined to stick with the ordinary survivors. It is hard not to sympathise with people who have lived through a world-altering disaster and are just trying their best to carry on existing.
    Jacob also recommends… More