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    The teeth of ‘wandering meatloaf’ contain a rare mineral found only in rocks

    The hard, magnetic teeth of a leathery red-brown mollusk nicknamed “the wandering meatloaf” possess a rare mineral previously seen only in rocks. The mineral may help the mollusk — the giant Pacific chiton (Cryptochiton stelleri) — meld its soft flesh to the hard teeth it uses for grazing on rocky coastlines, researchers report online May 31 in Proceedings of the National Academy of Sciences.

    C. stelleri is the world’s largest chiton, reaching up to roughly 35 centimeters long. It is equipped with several dozen rows of teeth on a slender, flexible, tonguelike appendage called a radula that it uses to scrape algae off rocks. Those teeth are covered in magnetite, the hardest, stiffest known biomineral to date: It’s as much as three times as hard as human enamel and mollusk shells.

    C. stelleri uses its radula, a tonguelike structure (pictured) studded with hard magnetic teeth (dark objects), to graze on rocks. This composite image shows the radula’s stages of development, from earliest (left) to latest (right).Northwestern University

    Materials scientist Derk Joester and colleagues analyzed these teeth using high-energy X-rays from the Advanced Photon Source at Argonne National Laboratory in Lemont, Ill. They discovered that the interface between the teeth and flesh contained nanoparticles of santabarbaraite, an iron-loaded mineral never seen before in a living organism’s body.

    These nanoparticles help the underpinnings of the teeth vary in hardness and stiffness by at least a factor of two over distances of just several hundred micrometers — a few times the average width of a human hair. Such variations let these structures bridge the hard and soft parts of the mollusk’s body. Now that santabarbaraite has been found in one organism, the researchers suggest looking for it in insect cuticles and bacteria that sense magnetic fields.

    The teeth on C. stelleri’s tonguelike organ, seen in closeup in this scanning electron microscope image, help the mollusk scrape algae off of rocks.Northwestern University

    Using nanoparticles of a mineral similar to santabarbaraite, the scientists also 3-D printed strong, light materials with a range of hardness and stiffness. These composites might find use in soft robotics, including marrying soft and hard parts in bots that can squirm past obstacles that conventional robots cannot given their rigid parts, says Joester, of Northwestern University in Evanston, Ill. More

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    A newfound quasicrystal formed in the first atomic bomb test

    In an instant, the bomb obliterated everything.

    The tower it sat on and the copper wires strung around it: vaporized. The desert sand below: melted.

    In the aftermath of the first test of an atomic bomb, in July 1945, all this debris fused together, leaving the ground of the New Mexico test site coated with a glassy substance now called trinitite. High temperatures and pressures helped forge an unusual structure within one piece of trinitite, in a grain of the material just 10 micrometers across — a bit longer than a red blood cell.

    That grain contains a rare form of matter called a quasicrystal, born the moment the nuclear age began, scientists report May 17 in Proceedings of the National Academy of Sciences.

    Normal crystals are made of atoms locked in a lattice that repeats in a regular pattern. Quasicrystals have a structure that is orderly like a normal crystal but that doesn’t repeat. This means quasicrystals can have properties that are forbidden for normal crystals. First discovered in the lab in 1980s, quasicrystals also appear in nature in meteorites (SN: 12/8/16).

    Penrose tilings (one shown) are an example of a structure that is ordered but does not repeat. Quasicrystals are a three-dimensional version of this idea.Inductiveload/Wikimedia Commons

    The newly discovered quasicrystal from the New Mexico test site is the oldest one known that was made by humans.

    Trinitite takes its moniker from the nuclear test, named Trinity, in which the material was created in abundance (SN: 4/8/21). “You can still buy lots of it on eBay,” says geophysicist Terry Wallace, a coauthor of the study and emeritus director of Los Alamos National Laboratory in New Mexico.

    But, he notes, the trinitite the team studied was a rarer variety, called red trinitite. Most trinitite has a greenish tinge, but red trinitite contains copper, remnants of the wires that stretched from the ground to the bomb. Quasicrystals tend to be found in materials that have experienced a violent impact and usually involve metals. Red trinitite fit both criteria.

    But first the team had to find some.

    “I was asking around for months looking for red trinitite,” says theoretical physicist Paul Steinhardt of Princeton University. But Steinhardt, who is known for trekking to Siberia to seek out quasicrystals, wasn’t deterred (SN: 2/19/19). Eventually he and his colleagues got some from an expert in trinitite who began collaborating with the team. Then, the painstaking work started, “looking through every little microscopic speck” of the trinitite sample, says Steinhardt. Finally, the researchers extracted the tiny grain. By scattering X-rays through it, the researchers revealed that the material had a type of symmetry found only in quasicrystals.

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    The new quasicrystal, formed of silicon, copper, calcium and iron, is “brand new to science,” says mineralogist Chi Ma of Caltech, who was not involved with the study. “It’s a quite cool and exciting discovery,” he says.

    Future searches for quasicrystals could examine other materials that experienced a punishing blow, such as impact craters or fulgurites, fused structures formed when lightning strikes soil (SN: 3/16/21).

    The study shows that artifacts from the birth of the atomic age are still of scientific interest, says materials scientist Miriam Hiebert of the University of Maryland in College Park, who has analyzed materials from other pivotal moments in nuclear history (SN: 5/1/19). “Historic objects and materials are not just curiosities in collectors’ cabinets but can be of real scientific value,” she says. More

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    Morphing noodles start flat but bend into curly pasta shapes as they’re cooked

    This pasta is no limp noodle.

    When imprinted with carefully designed arrangements of grooves, flat pasta morphs as it cooks, forming tubes, spirals and other shapes traditional for the starchy sustenance. The technique could allow for pasta that takes up less space, Lining Yao and colleagues report May 5 in Science Advances.

    Pasta aficionados “are very picky about the shapes of pasta and how they pair with different sauces,” says Yao, who studies the design of smart materials at Carnegie Mellon University in Pittsburgh. But those shapes come at a cost of excess packaging and inefficient shipping: For some varieties of curly pasta, more than 60 percent of the packaging space is used to hold air, the researchers calculated.

    Yao and colleagues stamped a series of grooves onto one side of each noodle. As the pasta absorbed water during cooking, the liquid couldn’t penetrate as fully on the grooved side, causing it to swell less than the smooth side of the pasta. That asymmetric swelling bent the previously flat noodle into a curve. By changing the arrangement of the grooves, the researchers controlled the final shape. Computer simulations of swelling pasta replicated the shapes seen in the experiments.

    [embedded content]
    Flat pasta (top) with the right pattern of grooves imprinted on it curls into traditional pasta shapes when boiled. Computer simulations of the pasta (bottom) show the same behavior.

    The technique isn’t limited to pasta: Another series of experiments, performed with silicone rubber in a solvent, produced similar results. But whereas the pasta held its curved shape, the silicone rubber eventually absorbed enough solvent to flatten out again. The gluey nature of cooked pasta helps lock in the twists by fusing neighboring grooves together, the researchers determined. Removing the silicone from the solvent caused the silicone to bend in the opposite direction. This reversible bending process could be harnessed for other purposes, such as a grabber for robot hands, Yao says.

    The pasta makes particularly good camping food, Yao says. A member of her team brought it along on a recent hiking trip. The pasta slips easily into a cramped pack but cooks into a satisfying shape. More

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    Capturing the sense of touch could upgrade prosthetics and our digital lives

    On most mornings, Jeremy D. Brown eats an avocado. But first, he gives it a little squeeze. A ripe avocado will yield to that pressure, but not too much. Brown also gauges the fruit’s weight in his hand and feels the waxy skin, with its bumps and ridges.

    “I can’t imagine not having the sense of touch to be able to do something as simple as judging the ripeness of that avocado,” says Brown, a mechanical engineer who studies haptic feedback — how information is gained or transmitted through touch — at Johns Hopkins University.

    Many of us have thought about touch more than usual during the COVID-19 pandemic. Hugs and high fives rarely happen outside of the immediate household these days. A surge in online shopping has meant fewer chances to touch things before buying. And many people have skipped travel, such as visits to the beach where they might sift sand through their fingers. A lot goes into each of those actions.

    “Anytime we touch anything, our perceptual experience is the product of the activity of thousands of nerve fibers and millions of neurons in the brain,” says neuroscientist Sliman Bensmaia of the University of Chicago. The body’s natural sense of touch is remarkably complex. Nerve receptors detect cues about pressure, shape, motion, texture, temperature and more. Those cues cause patterns of neural activity, which the central nervous system interprets so we can tell if something is smooth or rough, wet or dry, moving or still.

    Scientists at the University of Chicago attached strips of different materials to a rotating drum to measure vibrations produced in the skin as a variety of textures move across a person’s fingertips.
    Matt Wood/Univ. of Chicago

    Neuroscience is at the heart of research on touch. Yet mechanical engineers like Brown and others, along with experts in math and materials science, are studying touch with an eye toward translating the science into helpful applications. Researchers hope their work will lead to new and improved technologies that mimic tactile sensations.

    As scientists and engineers learn more about how our nervous system responds to touch stimuli, they’re also studying how our skin interacts with different materials. And they’ll need ways for people to send and receive simulated touch sensations. All these efforts present challenges, but progress is happening. In the near term, people who have lost limbs might recover some sense of touch through their artificial limbs. Longer term, haptics research might add touch to online shopping, enable new forms of remote medicine and expand the world of virtual reality.

    “Anytime you’re interacting with an object, your skin deforms,” or squishes a bit.Sliman Bensmaia

    Good vibrations

    Virtual reality programs already give users a sense of what it’s like to wander through the International Space Station or trek around a natural gas well. For touch to be part of such experiences, researchers will need to reproduce the signals that trigger haptic sensations.

    Our bodies are covered in nerve endings that respond to touch, and our hands are really loaded up, especially our fingertips. Some receptors tell where parts of us are in relation to the rest of the body. Others sense pain and temperature. One goal for haptics researchers is to mimic sensations resulting from force and movement, such as pressure, sliding or rubbing.

    “Anytime you’re interacting with an object, your skin deforms,” or squishes a bit, Bensmaia explains. Press on the raised dots of a braille letter, and the dots will poke your skin. A soapy glass slipping through your fingers produces a shearing force — and possibly a crash. Rub fabric between your fingers, and the action produces vibrations.

    Four main categories of touch receptors respond to those and other mechanical stimuli. There’s some overlap among the types. And a single contact with an object can affect multiple types of receptors, Bensmaia notes.

    One type, called Pacinian corpuscles, sits deep in the skin. They are especially good at detecting vibrations created when we interact with different textures. When stimulated, the receptors produce sequences of signals that travel to the brain over a period of time. Our brains interpret the signals as a particular texture. Bensmaia compares it to the way we hear a series of notes and recognize a tune.

    “Corduroy will produce one set of vibrations. Organza will produce another set,” Bensmaia says. Each texture produces “a different set of vibrations in your skin that we can measure.” Such measurements are a first step toward trying to reproduce the feel of different textures.

    Additionally, any stimulus meant to mimic a texture sensation must be strong enough to trigger responses in the nervous system’s touch receptors. That’s where work by researchers at the University of Birmingham in England comes in. The vibrations from contact with various textures create different kinds of wave energy. Rolling-type waves called Rayleigh waves go deep enough to reach the Pacinian receptors, the team reported last October in Science Advances. Much larger versions of the same types of waves cause much of the damage from earthquakes.

    Not all touches are forceful enough to trigger a response from the Pacinian receptors. To gain more insight into which interactions will stimulate those receptors, the team looked at studies that have collected data on touches to the limbs, head or neck of dogs, dolphins, rhinos, elephants and other mammals. A pattern emerged. The group calls it a “universal scaling law” of touch for mammals.

    For the most part, a touch at the surface will trigger a response in a Pacinian receptor deep in the skin if the ratio is 5-to-2 between the length of the Rayleigh waves resulting from the touch and the depth of the receptor. At that ratio or higher, a person and most other mammals will feel the sensation, says mathematician James Andrews, lead author of the study.

    Also, the amount of skin displacement needed to cause wavelengths long enough to trigger a sensation by the Pacinian receptors will be the same across most mammal species, the group found. Different species will need more or less force to cause that displacement, however, which may depend on skin composition or other factors. Rodents did not fit the 5–2 ratio, perhaps because their paws and limbs are so small compared with the wavelengths created when they touch things, Andrews notes.

    Beyond that, the work sheds light on “what types of information you’d need to realistically capture the haptic experience — the touch experience — and send that digitally anywhere,” Andrews says. People could then feel sensations with a device or perhaps with ultrasonic waves. Someday the research might help provide a wide range of virtual reality experiences, including virtual hugs.

    Online tactile shopping

    Mechanical engineer Cynthia Hipwell of Texas A&M University in College Station moved into a new house before the pandemic. She looked at some couches online but couldn’t bring herself to buy one from a website. “I didn’t want to choose couch fabric without feeling it,” Hipwell says.

    “Ideally, in the long run, if you’re shopping on Amazon, you could feel fabric,” she says. Web pages’ computer codes would make certain areas on a screen mimic different textures, perhaps with shifts in electrical charge, vibration signals, ultrasound or other methods. Touching the screen would clue you in to whether a sweater is soft or scratchy, or if a couch’s fabric feels bumpy or smooth. Before that can happen, researchers need to understand conditions that affect our perception of how a computer screen feels.

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    Surface features at the nanometer scale (billionths of a meter) can affect how we perceive the texture of a piece of glass, Hipwell says. Likewise, we may not consciously feel any wetness as humidity in the air mixes with our skin’s oil and sweat. But tiny changes in that moisture can alter the friction our fingers encounter as they move on a screen, she says. And that friction can influence how we perceive the screen’s texture.

    Shifts in electric charge also can change the attraction between a finger and a touch screen. That attraction is called electroadhesion, and it affects our tactile experience as we touch a screen. Hipwell’s group recently developed a computer model that accounts for the effects of electroadhesion, moisture and the deformation of skin pressing against glass. The team reported on the work in March 2020 in IEEE Transactions on Haptics.

    Hipwell hopes the model can help product designers develop haptic touch screens that go beyond online shopping. A car’s computerized dashboard might have sections that change texture for each menu, she suggests. A driver could change temperature or radio settings by touch while keeping eyes on the road.

    “Ideally, in the long run, if you’re shopping on Amazon, you could feel fabric.”Cynthia Hipwell

    Wireless touch patches

    Telemedicine visits rose dramatically during the early days of the COVID-19 pandemic. But video doesn’t let doctors feel for swollen glands or press an abdomen to check for lumps. Remote medicine with a sense of touch might help during pandemics like this one — and long after for people in remote areas with few doctors.

    People in those places might eventually have remote sensing equipment in their own homes or at a pharmacy or workplace. If that becomes feasible, a robot, glove or other equipment with sensors could touch parts of a patient’s body. The information would be relayed to a device somewhere else. A doctor at that other location could then experience the sensations of touching the patient.

    Researchers are already working on materials that can translate digital information about touch into sensations people — in this case, doctors — can feel. The same materials could communicate information for virtual reality applications. One possibility is a skin patch developed by physical chemist John Rogers of Northwestern University in Evanston, Ill., and others.

    One layer of the flexible patch sticks to a person’s skin. Other layers include a stretchable circuit board and tiny actuators that create vibrations as current flows around them. Wireless signals tell the actuators to turn on or off. Energy to run the patch also comes in wirelessly. The team described the patch in Nature in 2019.

    Retired U.S. Army Sgt. Garrett Anderson shakes hands with researcher Aadeel Akhtar, CEO of Psyonic, a prosthesis developer. A wireless skin patch on Anderson’s upper arm gives him sensory feedback when grasping an object.Northwestern Univ.

    Inside the patch are circular actuators that vibrate in response to signals. The prototype device might give the sensation of touch pressure in artificial limbs, in virtual reality and telemedicine.

    Since then, Rogers’ group has reduced the patch’s thickness and weight. The patch now also provides more detailed information to a wearer. “We have scaled the systems into a modular form to allow custom sizes [and] shapes in a kind of plug-and-play scheme,” Rogers notes. So far, up to six separate patches can work at the same time on different parts of the body.

    The group also wants to make its technology work with electronics that many consumers have, such as smartphones. Toward that end, Rogers and colleagues have developed a pressure-sensitive touch screen interface for sending information to the device. The interface lets someone provide haptic sensations by moving their fingers on a smartphone or touch screen–based computer screen. A person wearing the patch then feels stroking, tapping or other touch sensations.

    Pressure points

    Additionally, Rogers’ team has developed a way to use the patch system to pick up signals from pressure on a prosthetic arm’s fingertips. Those signals can then be relayed to a patch worn by the person with the artificial limb. Other researchers also are testing ways to add tactile feedback to prostheses. European researchers reported in 2019 that adding feedback for pressure and motion helped people with an artificial leg walk with more confidence (SN: 10/12/19, p. 8). The device reduced phantom limb pain as well.

    Brown, the mechanical engineer at Johns Hopkins, hopes to help people control the force of their artificial limbs. Nondisabled people adjust their hands’ force instinctively, he notes. He often takes his young daughter’s hand when they’re in a parking lot. If she starts to pull away, he gently squeezes. But he might easily hurt her if he couldn’t sense the stiffness of her flesh and bones.

    Two types of prosthetic limbs can let people who lost an arm do certain movements again. Hands on “body-controlled” limbs open or close when the user moves other muscle groups. The movement works a cable on a harness that connects to the hand. Force on those other muscles tells the person if the hand is open or closed. Myoelectric prosthetic limbs, in contrast, are directly controlled by the muscles on the residual limb. Those muscle-controlled electronic limbs generally don’t give any feedback about touch. Compared with the body-controlled options, however, they allow a greater range of motion and can offer other advantages.

    In one study, Brown’s group tested two ways to add feedback about the force that a muscle-controlled electronic limb exerts on an object. One method used an exoskeleton that applied force around a person’s elbow. The other technique used a device strapped near the wrist. The stiffer an object is, the stronger the vibrations on someone’s wrist. Volunteers without limb loss tried using each setup to judge the stiffness of blocks.

    In a study of two different haptic feedback methods, one system applied force near the elbow. N. Thomas et al/J. NeuroEng. Rehab. 2019

    The other system tested in the study provided vibrations near the wrist. N. Thomas et al/J. NeuroEng. Rehab. 2019

    Both methods worked better than no feedback. And compared with each other, the two types of feedback “worked equally well,” Brown says. “We think that is because, in the end, what the human user is doing is creating a map.” Basically, people match up how much force corresponds to the intensity of each type of feedback. The work suggests ways to improve muscle-controlled electronic limbs, Brown and colleagues reported in 2019 in the Journal of NeuroEngineering and Rehabilitation.

    Still, people’s brains may not be able to match up all types of feedback for touch sensations. Bensmaia’s group at the University of Chicago has worked with colleagues in Sweden who built tactile sensors into bionic hands: Signals from a sensor on the thumb went to an electrode implanted around the ulnar nerve on people’s arms. Three people who had lost a hand tested the bionic hands and felt a touch when the thumb was prodded, but the touch felt as if it came from somewhere else on the hand.

    Doctors can choose which nerve an electrode will stimulate. But they don’t know in advance which bundle of fibers it will affect within the nerve, Bensmaia explains. And different bundles receive and supply sensations to different parts of the hand. Even after the people had used the prosthesis for more than a year, the mismatch didn’t improve. The brain didn’t adapt to correct the sensation. The team shared its findings last December in Cell Reports.

    Despite that, in previous studies, those same people using the bionic hands had better precision and more control over their force when grasping objects, compared with those using versions without direct stimulation of the nerve. People getting the direct nerve stimulation also reported feeling as if the hand was more a part of them.

    As with the bionic hands, advances in haptic technology probably won’t start out working perfectly. Indeed, virtual hugs and other simulated touch experiences may never be as good as the real thing. Yet haptics may help us get a feel for the future, with new ways to explore our world and stay in touch with those we love. More

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    Muon magnetism could hint at a breakdown of physics’ standard model

    A mysterious magnetic property of subatomic particles called muons hints that new fundamental particles may be lurking undiscovered.

    In a painstakingly precise experiment, muons’ gyrations within a magnetic field seem to defy predictions of the standard model of particle physics, which describes known fundamental particles and forces. The result strengthens earlier evidence that muons, the heavy kin of electrons, behave unexpectedly.

    “It’s a very big deal,” says theoretical physicist Bhupal Dev of Washington University in St. Louis. “This could be the long-awaited sign of new physics that we’ve all hoped for.”

    Muons’ misbehavior could point to the existence of new types of particles that alter muons’ magnetic properties. Muons behave like tiny magnets, each with a north and south pole. The strength of that magnet is tweaked by transient quantum particles that constantly flit into and out of existence, adjusting the muon’s magnetism by an amount known as the muon magnetic anomaly. Physicists can predict the value of the magnetic anomaly by considering the contributions of all known particles. If any fundamental particles are in hiding, their additional effects on the magnetic anomaly could give them away.

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    Muons and electrons share a family resemblance, but muons are about 200 times as massive. That makes muons more sensitive to the effects of hypothetical heavy particles. “The muon kind of hits the sweet spot,” says Aida El-Khadra of the University of Illinois at Urbana-Champaign.

    To measure the magnetic subtleties of the muon, physicists flung billions of the particles around the huge, doughnut-shaped magnet of the Muon g−2 experiment at Fermilab in Batavia, Ill. (SN: 9/19/18). Inside that magnet, the orientation of the muons’ magnetic poles wobbled, or precessed. Notably, the rate of that precession diverged slightly from the standard model expectation, physicists report April 7 in a virtual seminar, and in a paper published in Physical Review Letters.

    “This is a really complex experiment,” says Tsutomu Mibe of the KEK High Energy Accelerator Research Organization in Japan. “This is excellent work.”

    To avoid bias, the team worked under self-imposed secrecy, keeping the final number hidden from themselves as they analyzed the data. At the moment the answer was finally revealed, says physicist Meghna Bhattacharya of the University of Mississippi in Oxford, “I was having goose bumps.” The researchers found a muon magnetic anomaly of 0.00116592040, accurate to within 46 millionths of a percent. The theoretical prediction pegs the number at 0.00116591810. That discrepancy “hints toward new physics,” Bhattacharya says.

    A previous measurement of this type, from an experiment completed in 2001 at Brookhaven National Laboratory in Upton, N.Y., also seemed to disagree with theoretical predictions  (SN: 2/15/01). When the new result is combined with the earlier discrepancy, the measurement diverges from the prediction by a statistical measure of 4.2 sigma — tantalizingly close to the typical five-sigma benchmark for claiming a discovery. “We have to wait for more data from the Fermilab experiment to really be convinced that this is a real discovery, but it is becoming more and more interesting,” says theoretical physicist Carlos Wagner of the University of Chicago.

    According to quantum physics, muons are constantly emitting and absorbing particles in a frenzy that makes theoretical calculations of the magnetic anomaly extremely complex. An international team of more than 170 physicists, co-led by El-Khadra, finalized the theoretical prediction in December 2020 in Physics Reports.

    Many physicists believe that this theoretical prediction is solid, and unlikely to budge with further investigation. But some debate lingers. Using a computational technique called lattice QCD for a particularly thorny part of the calculation gives an estimate that falls closer to the experimentally measured value, physicist Zoltan Fodor and colleagues report April 7 in Nature. If Fodor and colleagues’ calculation is correct, “it could change how we see the experiment,” says Fodor, of Pennsylvania State University, perhaps making it easier to explain the experimental results with the standard model. But he notes that his team’s prediction would need to be confirmed by other calculations before being taken as seriously as the “gold standard” prediction.

    As theoretical physicists continue to refine their predictions, experimental estimates will improve too: Muon g−2 (pronounced gee-minus-two) physicists have analyzed only a fraction of their data so far. And Mibe and colleagues are planning an experiment using a different technique at J-PARC, the Japan Proton Accelerator Research Complex in Tokai, to begin in 2025.

    If the discrepancy between experiment and prediction holds up, scientists will need to find an explanation that goes beyond the standard model. Physicists already believe that the standard model can’t explain everything that’s out there: The universe seems to be pervaded by invisible dark matter, for example, that standard model particles can’t account for.

    Some physicists speculate that the explanation for the muon magnetic anomaly may be connected to known puzzles of particle physics. For example, a new particle might simultaneously explain dark matter and the Muon g−2 result. Or there may be a connection to unexpected features of certain particle decays observed in the LHCb experiment at the CERN particle physics lab near Geneva (SN: 4/20/17), recently strengthened by new results posted at arXiv.org on March 22.

    The Muon g−2 measurement will intensify such investigations, says Muon g−2 physicist Jason Crnkovic of the University of Mississippi. “This is an exciting result because it’s going to generate a lot of conversations.” More

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    Microscopic images reveal the science and beauty of face masks

    Studying fabrics at very high magnification helps determine how some face masks filter out particles better than others. And the close-ups reveal an unseen beauty of the mundane objects that have now become an essential part of life around the world.

    As scientists continue to show how effective masks can be at slowing the spread of the new coronavirus, particularly when they have a good fit and are worn correctly, some have taken microscopic approaches (SN: 2/12/21).

    “Embedded in microscale textures are clues as to why materials have various properties,” says Edward Vicenzi, a microanalysis expert at the Smithsonian’s Museum Conservation Institute in Suitland, Md. “Unraveling that evidence turns out to be a fun job.”

    Before the pandemic, Vicenzi spent his days observing meteorites, stones and other museum specimens under the microscope. But in March 2020, as the COVID-19 pandemic progressed, he and colleagues from the National Institute for Standards and Technology in Gaithersburg, Md., felt a strong desire to contribute to beating back the virus. So they started studying face-covering materials instead.

    Cotton flannel: A network of cotton fibers “hovers” above a woven surface in this view of the fabric. This chaotic arrangement gives cotton flannel fibers additional opportunities to grab particles as they flow through the fabric. E.P. Vicenzi/Smithsonian’s Museum Conservation Institute and NIST

    Polyester-cotton blend: Disheveled natural cotton fibers (pale) contrast with nearly identical polyester fibers (blue) in this false-color image. Polyester fibers are highly organized, mostly straight and smooth, making them less effective than cotton fibers alone at trapping nanoscale particles. E.P. Vicenzi/Smithsonian’s Museum Conservation Institute and NIST

    Rayon: Like patterns observed on rigatoni pasta, grooves run along the length of rayon fibers. Unlike cotton flannels, rayon has no apparent weblike structures formed from raised fibers, making it easier for particles to move from one side of the synthetic fabric to the other. E.P. Vicenzi/Smithsonian’s Museum Conservation Institute and NIST

    Wool flannel: Seen in cross-section, these fibers resemble a hurricane swirl. Wool flannel can also form fiber webs that block particles, but those webs are not as effective as ones in 100-percent cotton, researchers found. E.P. Vicenzi/Smithsonian’s Museum Conservation Institute and NIST

    N95 mask: In an N95 mask (seen in false color cross-section), a thin outer layer (top) and thick inner layer (bottom) sandwich a filtration layer (purple), which traps the smallest particles. The multilayered assemblage made of plastic is melted and blown into a weblike fabric, which makes N95s filter particles better than cloth masks, even cotton ones. E.P. Vicenzi/Smithsonian’s Museum Conservation Institute and NIST

    Using a scanning electron microscope, Vicenzi and colleagues have examined dozens of materials, including coffee filters, pillowcases, surgical masks and N95 masks. In 2020, the team found that N95 respirator masks are the most effective at providing protection from aerosols like the ones in which SARS-CoV-2, the virus that causes COVID-19, travels. And the researchers reported that synthetic fabrics, like chiffon or rayon, don’t trap as many particles as tightly woven cotton flannels.

    Microscopic textures can explain each fabric’s ability to filter out aerosols. The random nature of cotton fibers — with its wrinkled texture and complex shapes such as kinks, bends and folds — probably allows cotton to trap more nanoscale particles than other fabrics, Vicenzi says. In contrast, polyester fabrics have highly organized, mostly straight and smooth fibers, which makes them less efficient as face masks.

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    Cotton flannels also provide additional protection by absorbing moisture from breath, Vicenzi and colleagues report March 8 in ACS Applied Nano Materials.

    “Since cotton loves water, it swells up in humid environments, and that makes it harder for particles to make their way through a mask,” says Vicenzi. Polyester and nylon masks, on the other hand, “repel water from your breath, so there’s no added benefit.”

    Through his work, Vicenzi has explored the unseen world of face-covering materials. Some textiles remind him of food, such as rayon’s fibers that resemble the texture of rigatoni pasta. Others, like wool, remind him of atmospheric patterns such as the swirl of a hurricane.

    Vicenzi plans to keep observing face masks up close. And he hopes his research helps people decide how to best protect themselves and others during the COVID-19 pandemic. “It’s nice to use an effective material for a mask if you can,” he says. “However, wearing any mask compared to none at all makes the biggest difference in slowing the spread of pathogens.”

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    This soft robot withstands crushing pressures at the ocean’s greatest depths

    Inspired by a strange fish that can withstand the punishing pressures of the deepest reaches of the ocean, scientists have devised a soft autonomous robot capable of keeping its fins flapping — even in the deepest part of the Mariana Trench.
    The team, led by roboticist Guorui Li of Zhejiang University in Hangzhou, China, successfully field-tested the robot’s ability to swim at depths ranging from 70 meters to nearly 11,000 meters, it reports March 4 in Nature.
    Challenger Deep is the lowest of the low, the deepest part of the Mariana Trench. It bottoms out at about 10,900 meters below sea level (SN: 12/11/12). The pressure from all that overlying water is about a thousand times the atmospheric pressure at sea level, translating to about 103 million pascals (or 15,000 pounds per square inch). “It’s about the equivalent of an elephant standing on top of your thumb,” says deep-sea physiologist and ecologist Mackenzie Gerringer of State University of New York at Geneseo, who was not involved in the new study.

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    The tremendous pressures at these hadal depths — the deepest ocean zone, between 6,000 and 11,000 meters — present a tough engineering challenge, Gerringer says. Traditional deep-sea robots or manned submersibles are heavily reinforced with rigid metal frames so as not to crumple — but these vessels are bulky and cumbersome, and the risk of structural failure remains high.
    To design robots that can maneuver gracefully through shallower waters, scientists have previously looked to soft-bodied ocean creatures, such as the octopus, for inspiration (SN: 9/17/14). As it happens, such a deep-sea muse also exists: Pseudoliparis swirei, or the Mariana hadal snailfish, a mostly squishy, translucent fish that lives as much as 8,000 meters deep in the Mariana Trench.
    In 2018, researchers described three newly discovered species of deep-sea snailfish (one shown) found in the Pacific Ocean’s Atacama Trench, living at depths down to about 7,500 meters. Also found in the Mariana Trench, such fish are well adapted for living in high-pressure, deep-sea environments, with only partially hardened skulls and soft, streamlined, energy-efficient bodies.Newcastle University
    Gerringer, one of the researchers who first described the deep-sea snailfish in 2014, constructed a 3-D printed soft robot version of it several years later to better understand how it swims. Her robot contained a synthesized version of the watery goo inside the fish’s body that most likely adds buoyancy and helps it swim more efficiently (SN: 1/3/18).
    But devising a robot that can swim under extreme pressure to investigate the deep-sea environment is another matter. Autonomous exploration robots require electronics not only to power their movement, but also to perform various tasks, whether testing water chemistry, lighting up and filming the denizens of deep ocean trenches, or collecting samples to bring back to the surface. Under the squeeze of water pressure, these electronics can grind against one another.
    So Li and his colleagues decided to borrow one of the snailfish’s adaptations to high-pressure life: Its skull is not completely fused together with hardened bone. That extra bit of malleability allows the pressure on the skull to equalize. In a similar vein, the scientists decided to distribute the electronics — the “brain” — of their robot fish farther apart than they normally would, and then encase them in soft silicone to keep them from touching.
    The design of the new soft robot (left) was inspired by the deep-sea snailfish (illustrated, right), which is adapted to live in the very high-pressure environments of the deepest parts of the ocean. The snailfish’s skull is incompletely ossified, or hardened, which allows external and internal pressures to equalize. Spreading apart the robot’s sensitive electronics and encasing them in silicone keeps the parts from squeezing together. The robots flapping fins are inspired by the thin pectoral fins of the fish (although the real fish doesn’t use its fins to swim).Li et al/ Nature 2021
    The team also designed a soft body that slightly resembles the snailfish, with two fins that the robot can use to propel itself through the water. (Gerringer notes that the actual snailfish doesn’t flap its fins, but wriggles its body like a tadpole.) To flap the fins, the robot is equipped with batteries that power artificial muscles: electrodes sandwiched between two membranes that deform in response to the electrical charge.
    The team tested the robot in several environments: 70 meters deep in a lake; about 3,200 meters deep in the South China Sea; and finally, at the very bottom of the ocean. The robot was allowed to swim freely in the first two trials. For the Challenger Deep trial, however, the researchers kept a tight grip, using the extendable arm of a deep-sea lander to hold the robot while it flapped its fins.
    This machine “pushes the boundaries of what can be achieved” with biologically inspired soft robots, write robotocists Cecilia Laschi of the National University of Singapore and Marcello Calisti of the University of Lincoln in England. The pair have a commentary on the research in the same issue of Nature. That said, the machine is still a long way from deployment, they note. It swims more slowly than other underwater robots, and doesn’t yet have the power to withstand powerful underwater currents. But it “lays the foundations” for future such robots to help answer lingering questions about these mysterious reaches of the ocean, they write.
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    Researchers successfully ran a soft autonomous robot through several field tests at different depths in the ocean. At 3,224 meters deep in the South China Sea, the tests demonstrated that the robot could swim autonomously (free swim test). The team also tested the robot’s ability to move under even the most extreme pressures in the ocean. A deep-sea lander’s extendable arm held the robot as it flapped its wings at a depth of 10,900 meters in the Challenger Deep, the lowest part of the Mariana Trench (extreme pressure test). These tests suggest that such robots may, in future, be able to aid in autonomous exploration of the deepest parts of the ocean, the researchers say.
    Deep-sea trenches are known to be teeming with microbial life, which happily feed on the bonanza of organic material — from algae to animal carcasses — that finds its way to the bottom of the sea. That microbial activity hints that the trenches may play a significant role in Earth’s carbon cycle, which is in turned linked to the planet’s regulation of its climate.
    The discovery of microplastics in Challenger Deep is also incontrovertible evidence that even the bottom of the ocean isn’t really that far away, Gerringer says (SN: 11/20/20). “We’re impacting these deep-water systems before we’ve even found out what’s down there. We have a responsibility to help connect these seemingly otherworldly systems, which are really part of our planet.” More

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    ‘Designer molecules’ could create tailor-made quantum devices

    Quantum bits made from “designer molecules” are coming into fashion. By carefully tailoring the composition of molecules, researchers are creating chemical systems suited to a variety of quantum tasks.
    “The ability to control molecules … makes them just a beautiful and wonderful system to work with,” said Danna Freedman, a chemist at Northwestern University in Evanston, Ill. “Molecules are the best.” Freedman described her research February 8 at the annual meeting of the American Association for the Advancement of Science, held online.
    Quantum bits, or qubits, are analogous to the bits found in conventional computers. But rather than existing in a state of either 0 or 1, as standard bits do, qubits can possess both values simultaneously, enabling new types of calculations impossible for conventional computers.
    Besides their potential use in quantum computers, molecules can also serve as quantum sensors, devices that can make extremely sensitive measurements, such as sussing out minuscule electromagnetic forces (SN: 3/23/18).

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    In Freedman and colleagues’ qubits, a single chromium ion, an electrically charged atom, sits at the center of the molecule. The qubit’s value is represented by that chromium ion’s electronic spin, a measure of the angular momentum of its electrons. Additional groups of atoms are attached to the chromium; by swapping out some of the atoms in those groups, the researchers can change the qubit’s properties to alter how it functions.
    Recently, Freedman and colleagues crafted molecules to fit one particular need: molecular qubits that respond to light. Lasers can set the values of the qubits and help read out the results of calculations, the researchers reported in the Dec. 11 Science. Another possibility might be to create molecules that are biocompatible, Freedman says, so they can be used for sensing conditions inside living tissue.
    Molecules have another special appeal: All of a given type are exactly the same. Many types of qubits are made from bits of metal or other material deposited on a surface, resulting in slight differences between qubits on an atomic level. But using chemical techniques to build up molecules atom by atom means the qubits are identical, making for better-performing devices. “That’s something really powerful about the bottom-up approach that chemistry affords,” said Freedman.
    Scientists are already using individual atoms and ions in quantum devices (SN: 6/29/17), but molecules are more complicated to work with, thanks to their multiple constituents. As a result, molecules are a relatively new quantum resource, Caltech physicist Nick Hutzler said at the meeting. “People don’t even really know what you can do with [molecules] yet.… But people are discovering new things every day.” More